Shape the ground.
Dig through it, build over it, or pull a support out from under it. The battlefield keeps the marks of the fight.
TERRAIN IS A TOOLThe ground is
part of the fight.
A two-team siege game in an industrial world with a little space magic. Dig your way in. Build your way out. Protect the core.
How the game worksTwo teams. One Ship Core each.
The route between them is up to you.
A wall can be cover, a bridge can be a supply line, and a tunnel can undo both. I’m building RUS around those small decisions that change the whole match.
Dig through it, build over it, or pull a support out from under it. The battlefield keeps the marks of the fight.
TERRAIN IS A TOOLCarry materials. Keep the stations supplied. A strong front line needs someone bringing the next load.
SUPPLIES ARE FINITEOpen a route to the enemy Ship Core, get your team through, and remember that yours is back there too.
PROTECT YOUR CORESmall terrain cells make room for tunnels, firing gaps, and repairs. Natural ground stays stable; your structures need support.
A failed support can turn a fort into falling rubble. The debris becomes part of the next problem.
Water, fire, wildlife, and damaged machinery can change a familiar route. Building the way in is only half the job.
Six roles in the current direction. Engineer, Vanguard, and Channeler form the foundation; the other three are still being integrated.
Dig the tunnel. Build the bridge. Repair what the other team just broke.
CORE ROLEProtect the people doing the building. Keep the route open when the pressure arrives.
CORE ROLEBring space magic to an industrial battlefield. Spend mana, cast spells, and pick your moment.
CORE ROLEScout beyond the obvious approach and help the team reach useful ground.
INTEGRATINGSupport wounded teammates and help them get out of a failing push.
INTEGRATINGBreak defended positions and clear the threats waiting on the other side.
INTEGRATINGRUS is my ongoing game project. It’s in private pre-alpha, with the native client, terrain, logistics, and class systems being brought together and playtested.
Apple Silicon macOS and Linux are the active targets. Windows comes later. The current candidate still needs its remaining native playtest and release checks.