Vehicles
The current game has two vehicle types: Crawler and Lance. Both have two seats.
Only an Engineer can order a vehicle. Use a friendly Engineering Bay. The purchase uses the team bank.
A team can have at most two vehicles. The station needs a clear bay with four supported ground cells. Clear the bay before you order.
Enter and drive
- Move within 2 tiles of a friendly vehicle's hull with a clear view.
- Look for Drive, Ride, or Mount gun in the nearby interaction hint.
- Press Interact (E by default) to enter the first free seat.
- Use your normal left and right movement controls to drive.
- Stop on open ground before you exit.
Release Interact, then press it again to exit. You cannot enter an enemy vehicle. The vehicle panel appears while you are seated.
If both seats are full, wait for a seat to become free. If the exit is blocked, move to clear ground. Exit the vehicle before you use normal ground tools.
Crawler
Use the Crawler to carry people and materials. Its cargo holds up to 800 total resources.
While seated, select Manage in the vehicle panel, then use Store or Take beside wood, stone, metal, gold, or food. A transfer stops when the destination is full. The team can use friendly cargo.
The second seat is a passenger seat. The Crawler does not have the Lance weapon.
Lance
The Lance is a slower vehicle with a mounted siege weapon. The driver moves it. The second player uses the gunner seat.
Aim with the pointer from the gunner seat. Use the left mouse button to fire. The weapon needs ammunition, a clear muzzle, and time between shots.
Select Manage, then Load 5 bolts · 10 stone + 2 metal to buy ammunition with carried resources. The Lance holds up to 20 bolts. The weapon uses mechanical ammunition. It does not need a spoken chant.
Repair and protect
An Engineer can repair a damaged friendly vehicle. Enter a free seat, select Manage, then Repair 40 · 5 wood + 2 metal. Each repair restores up to 40 hull health using carried resources.
Vehicles can take damage and be destroyed. Keep a clear route and avoid trapping the crew between walls.
Vehicle purchases and cargo are for the current round. A new round resets them.